![]() ![]() If you take twice as long to make something because the engine and it’s tool kits aren’t optimised for the content you want to make (ie the changes that Bioware had to customise and make themselves), then it costs more to produce. But I also meant with timing as well as the tech.Īs for royalties. I'm pretty sure swtor is running on a customized version they bought the full license for, saving a lot of money. Porting a game of the size of an mmo like swtor to a new engine would take about the same time and manpower as devwloping from scretch.Īlso, if you are making profit out of using the engine for your game, you gotta pay 5% of it to the developers of the engine. ![]() ![]() There was no opportunity at all when the game came out. 3 years after the release of swtor, many more years after the point where developers had chosen the engine and couldnt turn back. ![]()
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